Sunday, April 4, 2010

The Resume of Jeremiah Roland Dyess

 

Education.

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1997 – Ponce de Leon High School | Salutatorian

1999 – Marion Military Institute | Associates in Arts | US Army Commission

2001 – Florida State University | Business | Creative Writing

 

Professional Qualifications.

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2001-2004 Professional MMO Gamer | The Gamers Academy

After college I left the Military on good terms. I had accomplished my goal to be an officer and I found that my free spirited approach to life wasn’t suited for a career in the Army. Instead I took time to start a family and regroup before deciding on a career direction. It became what I consider Gaming Graduate School. The big name I devoted my time to during this period was Dark Age of Camelot. But I also discovered browser based games in titles like Utopia and Carnage Blender, my love of these games blossomed into what I consider my true professional calling.

2005-2007 Hotel Sales Associate | Choice Hotels International

In this period I took a sales job to hone my skills and worked to become a superb salesperson. I sold hotel rooms to over fifty thousand different people from all over the world. From this experience I gained a deep respect for the art of persuasion in a sales environment. I was able to achieve sales revenue of over $3 million in just over three years there. My gaming during this time included mainly Star wars Galaxies, EverQuest2, City of Heroes, Vanguard, and Civilization IV among many other titles.  

2007-2010 Production Supervisor | United Postal Service

Once I felt that I had gained the advanced sales experience needed to be successful I took a management job with the United Postal Service. While there, I supervised both inbound and outboard package sort operations. I implemented new sort techniques that substantially increased the production rate of over a dozen employees. As I pursued my passion in gamming I created a business that allowed enough financial freedom to pursue my dream in a gaming profession. The games I played during this time were mainly Lord of the Rings Online, Warhammer, Evony, and Nap War.

 Present:

Executive Producer  | The Game Net

Product Development Engineer | Soho Union International

 

Responsibilities .

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Executive Producer Responsibilities 

  • Negotiating contracts, including licensing deals.
  • Acting as a liaison between the development staff and the upper stakeholders.
  • Developing and maintaining schedules and budgets.
  • Overseeing creative and technical product development.
  • Ensuring timely delivery of planned milestones.
  • Scheduling timely quality assurance.
  • Arranging for localization.

Product Development Engineer

  • Interacts with the game community to gather feedback and develop customer solutions. Initiates and generates ideas based on communication and research and advises the developer on product improvements.
  • Implements technical action plans; develops and tests permanent solutions in conjunction with senior product and sustainability engineers.
  • Participates in alpha, beta and early life product cycles as required by the NPI (New Product Introduction) process.
  • Offers support to the community inquiries regarding the new implementations, and resolves their issues regarding the game.

 

Contact: contact@thegamersacademy.com